This could potentially make for some interesting stylistic or mechanical changes in a Disco Elysium sequel. The environment lead post specifically mentions candidates with Unreal experience. I interpret that call for a "sci-fi" ethos as referring to the setting's fantastical alternate technologies and dreamlike, otherworldly metaphysics.Ī more concrete conclusion you can derive from these posts is that ZA/UM's next game will use Unreal Engine 5, as opposed to the Unity engine used to create Disco Elysium. The environment concept position further calls for a knowledge of "architecture or city planning," and that certainly jibes with a game set in Jamrock, the larger urban district adjacent to Martinaise. Taken together, I'm still inclined to believe that ZA/UM's follow up remains a direct sequel (or something close to it) to Disco Elysium. He continues later: "Because of your interest in our idea, we get to see more of it. I cannot begin to tell you how introductory it is." Additionally, the fantastic coffee table book that came with Iam8bit's limited edition physical release of Disco Elysium has some further teasing from Kurvitz about the studio's next steps: "So far we've only managed to show you a tiny, insignificant corner of it : the district of Martinaise in Revachol West, on Insulinde.
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